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In Ogre v2.2, all the interface to manually manipulate textures will change
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Currently relying on an Ogre::v1::HardwareBuffer to access texture has a pixel array CPU-side.

See if there's a way of doing that using only Ogre v2 interfaces for future-proofness. And v2 is supposed to be faster than v1.

Event Timeline

Ybalrid created this task.Feb 20 2019, 5:57 AM

Actually, theses interfaces will be gone in Ogre 2.2

Ybalrid claimed this task.Feb 21 2019, 4:16 PM
Ybalrid triaged this task as Normal priority.Feb 21 2019, 4:22 PM
Ybalrid changed the visibility from "All Users" to "Public (No Login Required)".