Page MenuHomePhabricator

Use Exponentional Shadow Maps
Open, HighPublic

Description

Current shadows are quite ugly. Ogre has support for ESM and a sample that show how to use them. Study that.

This require changes on the way shader parameters are accessed by Annwvyn regarding the Ogre compositor. And the ESM sample isn't helping much.

Instead of copy-pasting a bunch of code from the sample, this will require some refactoring, alongside the exposure control code for HDR. Task rejected in 0.4 roadmap

Event Timeline

Ybalrid created this task.Feb 20 2019, 5:59 AM
Ybalrid claimed this task.Feb 21 2019, 4:16 PM
Ybalrid triaged this task as High priority.Feb 21 2019, 4:23 PM
Ybalrid changed the visibility from "All Users" to "Public (No Login Required)".