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organize source code
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Currently, the whole engine code is inside the src and include folders, and it's absolutely flat. (exept for components that are built externally)

Before switching to cmake, the code was sorted in "filters" inside Visual Studio.

It would be a good thing to separate the code of each subsystem (and other components) into separate folders, and use cmake source_group feature to replicate the old organization.

Event Timeline

Ybalrid created this task.Feb 20 2019, 5:49 AM
Ybalrid added a project: Annwvyn game engine.
Ybalrid claimed this task.Feb 21 2019, 4:16 PM
Ybalrid triaged this task as Wishlist priority.Feb 21 2019, 4:19 PM
Ybalrid changed the visibility from "All Users" to "Public (No Login Required)".