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Mar 10 2019

Ybalrid committed rGLSDLBASE5a44a233b62d: same kind of code cleanup (authored by Ybalrid).
same kind of code cleanup
Mar 10 2019, 10:42 PM
Ybalrid committed rGLSDLBASE9990ddd7ab67: created implementaiton file for gltf loader (authored by Ybalrid).
created implementaiton file for gltf loader
Mar 10 2019, 4:09 PM
Ybalrid committed rGLSDLBASE6152a37ccf19: attached lights to nodes, can print scene description from chaiscript. Moved… (authored by Ybalrid).
attached lights to nodes, can print scene description from chaiscript. Moved…
Mar 10 2019, 3:39 PM
Ybalrid renamed OpenGL SDL2 Starter Project from OpenGL SDL2 Starter Project. to OpenGL SDL2 Starter Project.
Mar 10 2019, 10:47 AM
Ybalrid edited Description on OpenGL SDL2 Starter Project.
Mar 10 2019, 10:46 AM
Ybalrid changed the visibility for OpenGL SDL2 Starter Project.
Mar 10 2019, 9:49 AM
Ybalrid added a watcher for Ogre_gltF: Ybalrid.
Mar 10 2019, 8:19 AM
Ybalrid changed the visibility for T29: Check accessors's for "sparse" and load the sparse data if needed.
Mar 10 2019, 8:17 AM · Ogre_gltF
Ybalrid committed rOGLTF1c3dbce5d4c7: add link to the project board on polutropon's phabricator (authored by Ybalrid).
add link to the project board on polutropon's phabricator
Mar 10 2019, 8:16 AM
Ybalrid changed the edit policy for T28: Compile with Draco support.
Mar 10 2019, 8:14 AM · Ogre_gltF

Feb 22 2019

Ybalrid edited the content of Welcome to the Polutropon Games Wiki!.
Feb 22 2019, 3:54 PM
Ybalrid created Coding Standards.
Feb 22 2019, 3:37 PM
Ybalrid edited the content of Welcome to the Polutropon Games Wiki!.
Feb 22 2019, 3:05 PM
Ybalrid edited the content of Welcome to the Polutropon Games Wiki!.
Feb 22 2019, 2:36 PM
Ybalrid edited the content of Welcome to the Polutropon Games Wiki!.
Feb 22 2019, 2:21 PM
Ybalrid renamed Welcome to the Polutropon Games Wiki! from Protocol specification to Welcome to the Polutropon Games Wiki!.
Feb 22 2019, 2:19 PM
Ybalrid committed rOGLTF403c19b7d6ab: Maybe it's just the order of args... ?? (authored by Ybalrid).
Maybe it's just the order of args... ??
Feb 22 2019, 2:30 AM
Ybalrid committed rOGLTF9eb40ecad128: try to fix appveyor cmake (authored by Ybalrid).
try to fix appveyor cmake
Feb 22 2019, 2:29 AM
Ybalrid committed rOGLTF323177406edd: add appveyor config (authored by Ybalrid).
add appveyor config
Feb 22 2019, 2:26 AM

Feb 21 2019

Ybalrid committed rKISSc6f6f5078a94: Reflow the comments on the top (authored by Ybalrid).
Reflow the comments on the top
Feb 21 2019, 8:04 PM
Ybalrid changed the visibility for T26: permit to load multiple meshes from a gltf file.
Feb 21 2019, 7:47 PM · Ogre_gltF
Ybalrid changed the visibility for T27: permit to load a node hierarchy from glTF.
Feb 21 2019, 7:47 PM · Ogre_gltF
Ybalrid changed the visibility for T22: Write good documentation and example.
Feb 21 2019, 7:47 PM · Ogre_gltF
Ybalrid changed the visibility for T23: Start working on TODOs on textureimporter.
Feb 21 2019, 7:47 PM · Ogre_gltF
Ybalrid changed the visibility for T24: clean the tests/example programs.
Feb 21 2019, 7:47 PM · Ogre_gltF
Ybalrid changed the visibility for T25: Create gltf model viewer using Ogre's HDR sample.
Feb 21 2019, 7:47 PM · Ogre_gltF
Ybalrid created T27: permit to load a node hierarchy from glTF.
Feb 21 2019, 7:45 PM · Ogre_gltF
Ybalrid created T26: permit to load multiple meshes from a gltf file.
Feb 21 2019, 7:45 PM · Ogre_gltF
Ybalrid created T25: Create gltf model viewer using Ogre's HDR sample.
Feb 21 2019, 7:44 PM · Ogre_gltF
Ybalrid created T24: clean the tests/example programs.
Feb 21 2019, 7:43 PM · Ogre_gltF
Ybalrid created T23: Start working on TODOs on textureimporter.
Feb 21 2019, 7:43 PM · Ogre_gltF
Ybalrid created T22: Write good documentation and example.
Feb 21 2019, 7:43 PM · Ogre_gltF
Ybalrid changed the join policy for Ogre_gltF.
Feb 21 2019, 6:22 PM
Ybalrid added a member for Ogre_gltF: Ybalrid.
Feb 21 2019, 6:19 PM
Ybalrid changed the visibility for Ogre_gltF.
Feb 21 2019, 6:18 PM
Ybalrid set the color for Ogre_gltF to Indigo.
Feb 21 2019, 6:18 PM
Ybalrid triaged T20: Get the hand pose for touch controller working as Unbreak Now! priority.
Feb 21 2019, 4:23 PM · Annwvyn game engine
Ybalrid triaged T19: Use Exponentional Shadow Maps as High priority.
Feb 21 2019, 4:23 PM · Annwvyn game engine
Ybalrid triaged T18: Study the multithreading samples of Ogre 2 as Wishlist priority.
Feb 21 2019, 4:23 PM · Annwvyn game engine
Ybalrid triaged T17: OgreVRRender::loadCompositor and compositor script packaging as High priority.
Feb 21 2019, 4:23 PM · Annwvyn game engine
Ybalrid triaged T16: In Ogre v2.2, all the interface to manually manipulate textures will change as Normal priority.
Feb 21 2019, 4:22 PM · Annwvyn game engine
Ybalrid triaged T15: Write more tests as Wishlist priority.
Feb 21 2019, 4:22 PM · Annwvyn game engine
Ybalrid triaged T14: use C++17 filesysetm library in FileSystemManager as Wishlist priority.
Feb 21 2019, 4:22 PM · Annwvyn game engine
Ybalrid triaged T1: Add build instrumentaiton into cmake config as High priority.
Feb 21 2019, 4:21 PM · Annwvyn game engine
Ybalrid triaged T2: Read JSON Level from Ogre Resource Group as High priority.
Feb 21 2019, 4:21 PM · Annwvyn game engine
Ybalrid triaged T13: Use OpenAL HRTF as High priority.
Feb 21 2019, 4:21 PM · Annwvyn game engine
Ybalrid triaged T11: Cleanup the included files in the headers as Low priority.
Feb 21 2019, 4:20 PM · Annwvyn game engine
Ybalrid triaged T10: Add a way to automatically pull the HLMS library and compositors from the Ogre installation as Normal priority.
Feb 21 2019, 4:20 PM · Annwvyn game engine
Ybalrid renamed T9: Problem with access to static constant strings that don't end up defined inside the shared library from Problem with access to static constant strings that don't end up defined inside the shared library #180 to Problem with access to static constant strings that don't end up defined inside the shared library.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T8: Make a logo as Wishlist priority.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T7: Redo the frame timing using std::chrono::duration and Facebook Flicks as Low priority.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T6: Check update OpenVR and OVR renderers as Normal priority.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T5: organize source code as Wishlist priority.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T4: Fix leaks found by ASAN as Low priority.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T3: Drop size of dependency package for CI to less than 1GB as Wishlist priority.
Feb 21 2019, 4:18 PM · Annwvyn game engine
Ybalrid changed the visibility for T2: Read JSON Level from Ogre Resource Group .
Feb 21 2019, 4:18 PM · Annwvyn game engine
Ybalrid changed the visibility for T1: Add build instrumentaiton into cmake config.
Feb 21 2019, 4:18 PM · Annwvyn game engine
Ybalrid changed the visibility for T20: Get the hand pose for touch controller working .
Feb 21 2019, 4:18 PM · Annwvyn game engine
Ybalrid claimed T1: Add build instrumentaiton into cmake config.
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T2: Read JSON Level from Ogre Resource Group .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T3: Drop size of dependency package for CI to less than 1GB .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T4: Fix leaks found by ASAN .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T5: organize source code.
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T7: Redo the frame timing using std::chrono::duration and Facebook Flicks .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T6: Check update OpenVR and OVR renderers .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T8: Make a logo .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T9: Problem with access to static constant strings that don't end up defined inside the shared library.
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T10: Add a way to automatically pull the HLMS library and compositors from the Ogre installation .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T11: Cleanup the included files in the headers .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T14: use C++17 filesysetm library in FileSystemManager .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T13: Use OpenAL HRTF .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T15: Write more tests .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T18: Study the multithreading samples of Ogre 2 .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T17: OgreVRRender::loadCompositor and compositor script packaging .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T16: In Ogre v2.2, all the interface to manually manipulate textures will change .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T19: Use Exponentional Shadow Maps .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T20: Get the hand pose for touch controller working .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid edited Description on Annwvyn game engine.
Feb 21 2019, 4:11 PM
Ybalrid committed rANN2a8484f5670b: update readme (authored by Ybalrid).
update readme
Feb 21 2019, 3:40 PM
Ybalrid added a member for kissnet: Ybalrid.
Feb 21 2019, 12:44 PM
Ybalrid added a watcher for kissnet: Ybalrid.
Feb 21 2019, 12:44 PM
Ybalrid changed the join policy for kissnet.
Feb 21 2019, 12:34 PM

Feb 20 2019

Ybalrid changed the visibility for Annwvyn game engine.
Feb 20 2019, 10:17 PM
Ybalrid edited the content of Welcome to the Polutropon Games Wiki!.
Feb 20 2019, 2:13 PM
Ybalrid created Welcome to the Polutropon Games Wiki!.
Feb 20 2019, 6:06 AM
Ybalrid created T20: Get the hand pose for touch controller working .
Feb 20 2019, 5:59 AM · Annwvyn game engine
Ybalrid created T19: Use Exponentional Shadow Maps .
Feb 20 2019, 5:59 AM · Annwvyn game engine
Ybalrid added a project to T18: Study the multithreading samples of Ogre 2 : Annwvyn game engine.
Feb 20 2019, 5:58 AM · Annwvyn game engine
Ybalrid created T18: Study the multithreading samples of Ogre 2 .
Feb 20 2019, 5:58 AM · Annwvyn game engine
Ybalrid created T17: OgreVRRender::loadCompositor and compositor script packaging .
Feb 20 2019, 5:58 AM · Annwvyn game engine
Ybalrid added a comment to T16: In Ogre v2.2, all the interface to manually manipulate textures will change .

Actually, theses interfaces will be gone in Ogre 2.2

Feb 20 2019, 5:57 AM · Annwvyn game engine
Ybalrid created T16: In Ogre v2.2, all the interface to manually manipulate textures will change .
Feb 20 2019, 5:57 AM · Annwvyn game engine
Ybalrid created T15: Write more tests .
Feb 20 2019, 5:56 AM · Annwvyn game engine
Ybalrid created T14: use C++17 filesysetm library in FileSystemManager .
Feb 20 2019, 5:55 AM · Annwvyn game engine
Ybalrid created T13: Use OpenAL HRTF .
Feb 20 2019, 5:55 AM · Annwvyn game engine
Ybalrid created T11: Cleanup the included files in the headers .
Feb 20 2019, 5:54 AM · Annwvyn game engine
Ybalrid created T10: Add a way to automatically pull the HLMS library and compositors from the Ogre installation .
Feb 20 2019, 5:53 AM · Annwvyn game engine
Ybalrid created T9: Problem with access to static constant strings that don't end up defined inside the shared library.
Feb 20 2019, 5:53 AM · Annwvyn game engine
Ybalrid created T8: Make a logo .
Feb 20 2019, 5:51 AM · Annwvyn game engine
Ybalrid created T7: Redo the frame timing using std::chrono::duration and Facebook Flicks .
Feb 20 2019, 5:50 AM · Annwvyn game engine