Page MenuHomePhabricator
Feed All Transactions
AuthorObjectTransactionDate
YbalridrGLSDLBASE4cf57b63306e: update readme with some info about levels and scriptingSun, Nov 14, 10:01 PM
YbalridrGLSDLBASE549daa01e7bf: Fix some compilation issues on MSVCSun, Nov 14, 5:30 PM
YbalridrGLSDLBASEf0eaab96f16b: Initialize SteamWorks, and poll SteamInput actionsSun, Nov 14, 5:05 PM
YbalridrGLSDLBASEe87b6774179e: fixed linux build...Tue, Nov 2, 3:50 AM
YbalridrGLSDLBASE5f739f20a5fd: Merge branch 'master' of github.com:Ybalrid/gl_frameworkTue, Nov 2, 3:37 AM
YbalridrGLSDLBASE14a06ffbcc3e: Debug against the Oculus runtime...Sep 30 2021, 8:33 PM
YbalridrGLSDLBASE8cbc287ae7c5: detect the composition_layer_depth extension and use it.Sep 30 2021, 4:58 PM
YbalridrGLSDLBASE20d9242dedbd: Add bullet to the readmeSep 28 2021, 9:36 PM
YbalridrGLSDLBASEe1e942b008a1: todolistSep 28 2021, 9:35 PM
YbalridrGLSDLBASE0459b01f808c: remove useless triangle count variable in physics loadingSep 25 2021, 9:27 PM
YbalridrGLSDLBASE14f9c90ba0d1: Fixed static triangle mesh. Improved physics debug performance.Sep 21 2021, 12:16 AM
YbalridrGLSDLBASE231e958431da: create physics proxies from renderable dataSep 20 2021, 5:15 AM
YbalridrGLSDLBASEaf1517a8fcb3: small cleanupSep 6 2021, 3:33 AM
YbalridrGLSDLBASE89cfb8851cc1: moved physics_system to its own compilation unitSep 6 2021, 2:56 AM
YbalridrGLSDLBASEede22e3df314: Start adding Bullet phyiscsSep 6 2021, 2:17 AM
YbalridrGLSDLBASEa3874e1c257d: Enable debug messenger, fix validaiton issues. Try to load core validation…Sep 2 2021, 12:28 AM
YbalridrGLSDLBASE64c7a10d0789: Fix opengl graphics requirement validation failureSep 1 2021, 9:41 PM
YbalridrGLSDLBASE895f44bff967: Stop updating uniform with locaiton == -1Sep 1 2021, 3:27 AM
YbalridrGLSDLBASE5f03751dda06: fix projeciton when rendering skybox in VRSep 1 2021, 3:14 AM
YbalridrGLSDLBASEab5bb3f600e9: Adjust features between debug and releaseSep 1 2021, 3:00 AM
YbalridrGLSDLBASE5a9f2ee748a2: Add "DISTRIBUTE" target. Upgrade Physfs (fork)Aug 31 2021, 11:48 PM
YbalridrGLSDLBASEdef52220f471: Add skybox. Add "cubemap" classAug 31 2021, 2:43 AM
YbalridrGLSDLBASE353da97a6f54: remove debug of shadowmapAug 30 2021, 2:45 PM
YbalridrGLSDLBASEa64c89ed1e09: fix shadow artifactsAug 30 2021, 2:42 PM
YbalridrGLSDLBASEeb55cadde215: Actually implement directional light shadowmappingAug 30 2021, 1:55 PM
YbalridrGLSDLBASEa3f3427e6783: add bensound copyright infoAug 30 2021, 1:59 AM
YbalridrGLSDLBASE28e1af8951ce: Add BGM playbackAug 30 2021, 1:26 AM
YbalridrGLSDLBASEb60d69cb8162: fix point light positions never being updatedAug 29 2021, 11:26 PM
YbalridrGLSDLBASEb8b701190e57: Window name is now project name, flag some [[nodiscard]]Aug 29 2021, 10:06 PM
YbalridrGLSDLBASE68bf8bbfd7c8: Some cleanup around the script systemAug 29 2021, 9:42 PM
YbalridrGLSDLBASE09cac078b5f3: Add simple behavior scripting via ChaiScriptAug 29 2021, 7:07 PM
YbalridrGLSDLBASE3ab5f0cc862b: basic level systemAug 29 2021, 12:21 AM
YbalridrGLSDLBASE3d61c6ece2cf: node have names!Aug 28 2021, 9:06 PM
YbalridrGLSDLBASE31ea2b5f4129: start building gamepad managerAug 28 2021, 7:21 PM
YbalridrGLSDLBASEabaa19cc4b2f: Some more cleanup, and updating of most depsAug 23 2021, 1:37 AM
YbalridrGLSDLBASE06cdde3fb69c: Cleanup of the OpenXR code, update to latest, use XREW to load extensions…Aug 23 2021, 12:04 AM
YbalridrGLSDLBASEb4fd95386784: Fix tracking for openxr hand controller poses here to use the aim posesAug 22 2021, 8:24 PM
YbalridSSH Key 3
Ybalrid updated the public key material for this SSH key. 
Aug 22 2021, 8:23 PM
YbalridSSH Key 3
Ybalrid created this key. 
Aug 22 2021, 8:23 PM
YbalridSSH Key 3
Ybalrid renamed this key from "" to "new pubkey". 
Aug 22 2021, 8:23 PM
YbalridrGLSDLBASEd1100496f153: openxr: get hand posesAug 22 2021, 7:57 PM
YbalridrGLSDLBASE6ff975001fdb: add render model capsAug 22 2021, 7:57 PM
YbalridrGLSDLBASE82fb86fdcd6e: add vr_system_caps interfaceAug 22 2021, 6:01 PM
YbalridrGLSDLBASEcc8997cfba5b: Load OpenVR diffuse textures for controllersAug 22 2021, 5:48 PM
YbalridrGLSDLBASE520601126228: openvr now load render modelAug 22 2021, 4:42 AM
YbalridrGLSDLBASE9522a1f372c0: Add "USE_CODE_RELOADER" cmake optionAug 13 2021, 11:01 PM
YbalridrGLSDLBASE9bf2b411d160: Only consume OpenXR view tracking when tracked and valid bits are setSep 3 2020, 7:59 PM
YbalridrGLSDLBASE2f7b7170806e: Update OpenXR loaderAug 16 2020, 7:51 PM
YbalridrGLSDLBASEa789e666e4d4: Qdd splash screenAug 16 2020, 7:51 PM
YbalridrGLSDLBASE334a9fe7b39e: play one splash fame at the beginigng so you show a thing first. Also use the…Aug 16 2020, 1:24 AM
YbalridrGLSDLBASEc9d74a879e75: update cpp-sdl2Aug 15 2020, 11:45 PM
YbalridrGLSDLBASE2ab7fc60c909: updated gitignoreAug 15 2020, 11:27 PM
YbalridrGLSDLBASE9b98607e651a: stylistic changesAug 15 2020, 11:25 PM
YbalridrGLSDLBASE579bd75d6f51: Handle optionally high DPI environementsAug 15 2020, 1:31 AM
YbalridrGLSDLBASE3d17fd8c67f9: fix spaces in the message that indicate we cannot run VRAug 15 2020, 12:00 AM
YbalridrGLSDLBASEc57e710975d3: point to a non broken version of cpp-sdl2Aug 14 2020, 11:58 PM
YbalridrGLSDLBASE59d67f1cb7c7: attach some geometry to hand nodesAug 9 2020, 9:33 AM
YbalridrGLSDLBASE610503f3d931: Start implementing hands and inputs (openvr)Jul 27 2020, 1:24 AM
YbalridrGLSDLBASE718713ff9d61: Cleanup the loading of extensions and api layersJul 26 2020, 8:56 PM
YbalridrGLSDLBASEdca6564d5285: Small cleanupJul 23 2020, 12:41 AM
YbalridrGLSDLBASE5a5384c2dc48: add TODOJul 19 2020, 8:35 PM
YbalridrGLSDLBASE860952342851: Fixed Linux buildJul 19 2020, 8:32 PM
YbalridrGLSDLBASEa08eab132c50: Fix again OpenGL initialization logion on Win32 (tested against SteamVR on…Jun 24 2020, 9:09 AM
YbalridrGLSDLBASE5ac2506fc68e: Remouve useless functionJun 24 2020, 7:15 AM
YbalridrGLSDLBASEf21890b3512f: updated cpp-sdl2Jun 24 2020, 2:16 AM
YbalridrGLSDLBASE6e476a100623: Small code cleanup. Refactor the opengl debug group class outside of applicationJun 22 2020, 5:47 AM
YbalridrGLSDLBASE0332efb8485f: Read camera fov from externalcamera.cfg. Add "use_LIV" to config.tomlJun 22 2020, 3:09 AM
YbalridrGLSDLBASEa3ca3712e891: Add linux support script in build folderJun 20 2020, 4:00 PM
YbalridrGLSDLBASE224773fad907: Implement OpenGL on Linux. vr_system::initialize() get a sdl::Window.Jun 20 2020, 3:09 PM
YbalridrGLSDLBASE3c261512e3bf: Fix OpenVR on LinuxJun 20 2020, 11:56 AM
YbalridrGLSDLBASEe2f0a880cd37: fix linux build againJun 20 2020, 11:34 AM
YbalridrGLSDLBASEb47383fb9da1: Integrate Mixed Reality rendering thorugh LIVJun 16 2020, 4:41 AM
YbalridrGLSDLBASE499a3746188b: fix visual studio warnings when passing texture id to steamvrJun 14 2020, 8:39 PM
YbalridrGLSDLBASE5d44a5d8fc48: [OpenVR] Compute our own OpenGL projection matricesJun 14 2020, 8:14 PM
YbalridrGLSDLBASE51fbc9dcc0fe: Remove more useless quaternion normalizationsJun 14 2020, 11:40 AM
YbalridrGLSDLBASE11c75a0ba714: Remove useless double normalization of a quaternion in OpenVR systemJun 14 2020, 4:19 AM
YbalridrGLSDLBASEa97e01e3ee33: Refactor opengl resource initialization in vr_system classJun 14 2020, 1:34 AM
YbalridrGLSDLBASE7911193bd2de: fix gitignoreJun 13 2020, 8:43 AM
YbalridrGLSDLBASE070e73750881: Ignore content of oculus_sdk folderJun 13 2020, 8:41 AM
YbalridrGLSDLBASE9e53f3674c18: Fix Oculus renderingJun 13 2020, 8:38 AM
YbalridrGLSDLBASEe080663dcbbd: Start integrating Oculus SDKJun 13 2020, 5:57 AM
YbalridrGLSDLBASEb87193cd9a96: add some anotation on the vrsystems interfacesJun 13 2020, 3:31 AM
YbalridrGLSDLBASEbd29d35131c0: update opevr, restore face culling to normal stateJun 13 2020, 2:17 AM
YbalridrGLSDLBASE020d1f2721ed: some cosmetic changesJun 13 2020, 12:11 AM
YbalridrGLSDLBASEcc6e48d52997: Update readmeJun 12 2020, 9:40 PM
YbalridrGLSDLBASE010ac8d7c927: Add cleanup codeJun 12 2020, 9:29 PM
YbalridrGLSDLBASE8a1e6eeded11: vertical flip image when using DXJun 12 2020, 8:52 PM
YbalridrGLSDLBASE663108f3c078: Use right pixel format, share the texture(not the surface) and lock objects…Jun 12 2020, 7:48 PM
YbalridrGLSDLBASEba55253c97d3: try to fallback openxr submit using DX11Jun 12 2020, 6:39 PM
YbalridrGLSDLBASEecf43bd31c8e: Update OpenXR loader. Now dynamically load gl requirement functionJun 12 2020, 12:41 AM
YbalridSSH Key 2
Ybalrid renamed this key from "" to "id_rsa_phabricator". 
Apr 23 2020, 1:06 AM
YbalridSSH Key 2
Ybalrid updated the public key material for this SSH key. 
Apr 23 2020, 1:06 AM
YbalridSSH Key 2
Ybalrid created this key. 
Apr 23 2020, 1:06 AM
YbalridrIMGUId98758a203a3: Change symbol used for dll import config, disable SRGB fixApr 12 2020, 4:08 PM
YbalridrIMGUI75500ca21af8: Change shader path for polutroponApr 12 2020, 1:59 AM
YbalridrIMGUIaf6edc31f0e1: conditional on SRGB corrected shaderApr 11 2020, 5:27 PM
YbalridrIMGUIb1e1088e8b5a: Merge remote-tracking branch 'martty/master' into polutroponApr 11 2020, 3:25 PM
YbalridrIMGUIe2d58e57de42: remove destoy assert hackApr 5 2020, 5:30 AM
YbalridrIMGUIed09faf9cfe2: More shader stuffApr 5 2020, 2:22 AM
ocornut <omarcornut@gmail.com>rIMGUIf2c7f3b200d8: Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate…Apr 3 2020, 11:44 PM