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Annwvyn game engineProject
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Description

Annwvyn is an OpenSource developement framework for Virtual Reality application compatible with both the Oculus Rift and the HTC-Vive, designed to be easily extensible and built upon Free Software.

Website: https://www.annwvyn.org/
Main repository: https://phabricator.polutropon.games/source/Annwvyn/

test

Recent Activity

Tue, Jul 2

Ybalrid edited Description on Annwvyn game engine.
Tue, Jul 2, 2:18 PM

Apr 16 2019

Ybalrid raised the priority of T4: Fix leaks found by ASAN from Low to Normal.

GLFW 3.3 is out
https://twitter.com/elmindreda/status/1117951657202135045

Apr 16 2019, 1:04 PM · Annwvyn game engine

Feb 21 2019

Ybalrid triaged T20: Get the hand pose for touch controller working as Unbreak Now! priority.
Feb 21 2019, 4:23 PM · Annwvyn game engine
Ybalrid triaged T19: Use Exponentional Shadow Maps as High priority.
Feb 21 2019, 4:23 PM · Annwvyn game engine
Ybalrid triaged T18: Study the multithreading samples of Ogre 2 as Wishlist priority.
Feb 21 2019, 4:23 PM · Annwvyn game engine
Ybalrid triaged T17: OgreVRRender::loadCompositor and compositor script packaging as High priority.
Feb 21 2019, 4:23 PM · Annwvyn game engine
Ybalrid triaged T16: In Ogre v2.2, all the interface to manually manipulate textures will change as Normal priority.
Feb 21 2019, 4:22 PM · Annwvyn game engine
Ybalrid triaged T15: Write more tests as Wishlist priority.
Feb 21 2019, 4:22 PM · Annwvyn game engine
Ybalrid triaged T14: use C++17 filesysetm library in FileSystemManager as Wishlist priority.
Feb 21 2019, 4:22 PM · Annwvyn game engine
Ybalrid triaged T1: Add build instrumentaiton into cmake config as High priority.
Feb 21 2019, 4:21 PM · Annwvyn game engine
Ybalrid triaged T2: Read JSON Level from Ogre Resource Group as High priority.
Feb 21 2019, 4:21 PM · Annwvyn game engine
Ybalrid triaged T13: Use OpenAL HRTF as High priority.
Feb 21 2019, 4:21 PM · Annwvyn game engine
Ybalrid triaged T11: Cleanup the included files in the headers as Low priority.
Feb 21 2019, 4:20 PM · Annwvyn game engine
Ybalrid triaged T10: Add a way to automatically pull the HLMS library and compositors from the Ogre installation as Normal priority.
Feb 21 2019, 4:20 PM · Annwvyn game engine
Ybalrid renamed T9: Problem with access to static constant strings that don't end up defined inside the shared library from Problem with access to static constant strings that don't end up defined inside the shared library #180 to Problem with access to static constant strings that don't end up defined inside the shared library.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T8: Make a logo as Wishlist priority.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T7: Redo the frame timing using std::chrono::duration and Facebook Flicks as Low priority.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T6: Check update OpenVR and OVR renderers as Normal priority.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T5: organize source code as Wishlist priority.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T4: Fix leaks found by ASAN as Low priority.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T3: Drop size of dependency package for CI to less than 1GB as Wishlist priority.
Feb 21 2019, 4:18 PM · Annwvyn game engine
Ybalrid changed the visibility for T2: Read JSON Level from Ogre Resource Group .
Feb 21 2019, 4:18 PM · Annwvyn game engine
Ybalrid changed the visibility for T1: Add build instrumentaiton into cmake config.
Feb 21 2019, 4:18 PM · Annwvyn game engine
Ybalrid changed the visibility for T20: Get the hand pose for touch controller working .
Feb 21 2019, 4:18 PM · Annwvyn game engine
Ybalrid claimed T1: Add build instrumentaiton into cmake config.
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T2: Read JSON Level from Ogre Resource Group .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T3: Drop size of dependency package for CI to less than 1GB .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T4: Fix leaks found by ASAN .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T5: organize source code.
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T7: Redo the frame timing using std::chrono::duration and Facebook Flicks .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T6: Check update OpenVR and OVR renderers .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T8: Make a logo .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T9: Problem with access to static constant strings that don't end up defined inside the shared library.
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T10: Add a way to automatically pull the HLMS library and compositors from the Ogre installation .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T11: Cleanup the included files in the headers .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T14: use C++17 filesysetm library in FileSystemManager .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T13: Use OpenAL HRTF .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T15: Write more tests .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T18: Study the multithreading samples of Ogre 2 .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T17: OgreVRRender::loadCompositor and compositor script packaging .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T16: In Ogre v2.2, all the interface to manually manipulate textures will change .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T19: Use Exponentional Shadow Maps .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T20: Get the hand pose for touch controller working .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid edited Description on Annwvyn game engine.
Feb 21 2019, 4:11 PM

Feb 20 2019

Ybalrid changed the visibility for Annwvyn game engine.
Feb 20 2019, 10:17 PM
Ybalrid created T20: Get the hand pose for touch controller working .
Feb 20 2019, 5:59 AM · Annwvyn game engine
Ybalrid created T19: Use Exponentional Shadow Maps .
Feb 20 2019, 5:59 AM · Annwvyn game engine
Ybalrid added a project to T18: Study the multithreading samples of Ogre 2 : Annwvyn game engine.
Feb 20 2019, 5:58 AM · Annwvyn game engine
Ybalrid created T17: OgreVRRender::loadCompositor and compositor script packaging .
Feb 20 2019, 5:58 AM · Annwvyn game engine
Ybalrid added a comment to T16: In Ogre v2.2, all the interface to manually manipulate textures will change .

Actually, theses interfaces will be gone in Ogre 2.2

Feb 20 2019, 5:57 AM · Annwvyn game engine