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Annwvyn game engineProject
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Description

Annwvyn is an OpenSource developement framework for Virtual Reality application compatible with both the Oculus Rift and the HTC-Vive, designed to be easily extensible and built upon Free Software.

Website: https://www.annwvyn.org/
Main repository: https://phabricator.polutropon.games/source/Annwvyn/

test

Recent Activity

Jan 6 2020

Ybalrid archived Annwvyn game engine.
Jan 6 2020, 12:34 AM
Ybalrid added a comment to T3: Drop size of dependency package for CI to less than 1GB .

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid added a comment to T8: Make a logo .

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid added a comment to T5: organize source code.

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid added a comment to T14: use C++17 filesysetm library in FileSystemManager .

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid added a comment to T15: Write more tests .

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid added a comment to T18: Study the multithreading samples of Ogre 2 .

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid lowered the priority of T7: Redo the frame timing using std::chrono::duration and Facebook Flicks from Low to Wishlist.

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid lowered the priority of T6: Check update OpenVR and OVR renderers from Normal to Wishlist.

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid lowered the priority of T11: Cleanup the included files in the headers from Low to Wishlist.

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid lowered the priority of T10: Add a way to automatically pull the HLMS library and compositors from the Ogre installation from Normal to Wishlist.

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid lowered the priority of T4: Fix leaks found by ASAN from Normal to Wishlist.

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid lowered the priority of T1: Add build instrumentaiton into cmake config from High to Wishlist.

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid lowered the priority of T16: In Ogre v2.2, all the interface to manually manipulate textures will change from Normal to Wishlist.

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid lowered the priority of T2: Read JSON Level from Ogre Resource Group from High to Wishlist.

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid lowered the priority of T9: Problem with access to static constant strings that don't end up defined inside the shared library from High to Wishlist.

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid lowered the priority of T13: Use OpenAL HRTF from High to Wishlist.

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid lowered the priority of T17: OgreVRRender::loadCompositor and compositor script packaging from High to Wishlist.

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid lowered the priority of T19: Use Exponentional Shadow Maps from High to Wishlist.

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine
Ybalrid lowered the priority of T20: Get the hand pose for touch controller working from Unbreak Now! to Wishlist.

Freezing project

Jan 6 2020, 12:33 AM · Annwvyn game engine

Jul 2 2019

Ybalrid edited Description on Annwvyn game engine.
Jul 2 2019, 2:18 PM

Apr 16 2019

Ybalrid raised the priority of T4: Fix leaks found by ASAN from Low to Normal.

GLFW 3.3 is out
https://twitter.com/elmindreda/status/1117951657202135045

Apr 16 2019, 1:04 PM · Annwvyn game engine

Feb 21 2019

Ybalrid triaged T20: Get the hand pose for touch controller working as Unbreak Now! priority.
Feb 21 2019, 4:23 PM · Annwvyn game engine
Ybalrid triaged T19: Use Exponentional Shadow Maps as High priority.
Feb 21 2019, 4:23 PM · Annwvyn game engine
Ybalrid triaged T18: Study the multithreading samples of Ogre 2 as Wishlist priority.
Feb 21 2019, 4:23 PM · Annwvyn game engine
Ybalrid triaged T17: OgreVRRender::loadCompositor and compositor script packaging as High priority.
Feb 21 2019, 4:23 PM · Annwvyn game engine
Ybalrid triaged T16: In Ogre v2.2, all the interface to manually manipulate textures will change as Normal priority.
Feb 21 2019, 4:22 PM · Annwvyn game engine
Ybalrid triaged T15: Write more tests as Wishlist priority.
Feb 21 2019, 4:22 PM · Annwvyn game engine
Ybalrid triaged T14: use C++17 filesysetm library in FileSystemManager as Wishlist priority.
Feb 21 2019, 4:22 PM · Annwvyn game engine
Ybalrid triaged T1: Add build instrumentaiton into cmake config as High priority.
Feb 21 2019, 4:21 PM · Annwvyn game engine
Ybalrid triaged T2: Read JSON Level from Ogre Resource Group as High priority.
Feb 21 2019, 4:21 PM · Annwvyn game engine
Ybalrid triaged T13: Use OpenAL HRTF as High priority.
Feb 21 2019, 4:21 PM · Annwvyn game engine
Ybalrid triaged T11: Cleanup the included files in the headers as Low priority.
Feb 21 2019, 4:20 PM · Annwvyn game engine
Ybalrid triaged T10: Add a way to automatically pull the HLMS library and compositors from the Ogre installation as Normal priority.
Feb 21 2019, 4:20 PM · Annwvyn game engine
Ybalrid renamed T9: Problem with access to static constant strings that don't end up defined inside the shared library from Problem with access to static constant strings that don't end up defined inside the shared library #180 to Problem with access to static constant strings that don't end up defined inside the shared library.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T8: Make a logo as Wishlist priority.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T7: Redo the frame timing using std::chrono::duration and Facebook Flicks as Low priority.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T6: Check update OpenVR and OVR renderers as Normal priority.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T5: organize source code as Wishlist priority.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T4: Fix leaks found by ASAN as Low priority.
Feb 21 2019, 4:19 PM · Annwvyn game engine
Ybalrid triaged T3: Drop size of dependency package for CI to less than 1GB as Wishlist priority.
Feb 21 2019, 4:18 PM · Annwvyn game engine
Ybalrid changed the visibility for T2: Read JSON Level from Ogre Resource Group .
Feb 21 2019, 4:18 PM · Annwvyn game engine
Ybalrid changed the visibility for T1: Add build instrumentaiton into cmake config.
Feb 21 2019, 4:18 PM · Annwvyn game engine
Ybalrid changed the visibility for T20: Get the hand pose for touch controller working .
Feb 21 2019, 4:18 PM · Annwvyn game engine
Ybalrid claimed T1: Add build instrumentaiton into cmake config.
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T2: Read JSON Level from Ogre Resource Group .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T3: Drop size of dependency package for CI to less than 1GB .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T4: Fix leaks found by ASAN .
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T5: organize source code.
Feb 21 2019, 4:16 PM · Annwvyn game engine
Ybalrid claimed T7: Redo the frame timing using std::chrono::duration and Facebook Flicks .
Feb 21 2019, 4:16 PM · Annwvyn game engine