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[OpenVR] Compute our own OpenGL projection matrices

Description

[OpenVR] Compute our own OpenGL projection matrices

Details

Provenance
YbalridAuthored on Jun 14 2020, 8:14 PM
YbalridPushed on Jun 14 2020, 8:14 PM
Parents
rGLSDLBASE51fbc9dcc0fe: Remove more useless quaternion normalizations
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